BBC GAMES
Creative Director - Digital Entertainment and Games
Creative oversight of concurrent multiple titles on mobile, PC, social, console and cross-media initiatives, such as:
- Top Gear Stunt School Revolution: Top 10 Game in 50 countries, Top 5 App over 25 countries (F2P)
- Top Gear Race the Stig: Top 10 App overall in over 30 countries (F2P)
- WWD: Inside Their World: Top 10 Education in 50 countries (Paid)
- Doctor Who Legacy: Top 100 Game in over 50 countries (F2P)
- Top Gear Stunt School, the most profitable commercial app and game franchise in BBC history in its time.
- Casual social games Dancing with the Stars: Keep Dancing, Jane Austen Unbound and Antiques Hunter.
- Top Gear Stunt School Revolution: Top 10 Game in 50 countries, Top 5 App over 25 countries (F2P)
- Top Gear Race the Stig: Top 10 App overall in over 30 countries (F2P)
- WWD: Inside Their World: Top 10 Education in 50 countries (Paid)
- Doctor Who Legacy: Top 100 Game in over 50 countries (F2P)
- Top Gear Stunt School, the most profitable commercial app and game franchise in BBC history in its time.
- Casual social games Dancing with the Stars: Keep Dancing, Jane Austen Unbound and Antiques Hunter.
CARTOON NETWORK DIGITAL
Director of Gaming
Provided creative direction for all free CN.com online games from January 2007 – Summer 2009, leading to record breaking uniques and almost 2 billion gameplays in 2008.
- Developed gaming initiatives to launch new shows on Cartoon Network like Star Wars: The Clone Wars, Adventure Time, Ben 10 Alien Force, and Total Drama Island among many others.
- Conceived and directed the award winning Game Creator franchise: tools which allowed kids to easily create simple games based on hit shows and save them to an online gallery on Cartoon Network.com. (Over 7 million games submitted by players, those games played over 1 billion times).
- Design and art direction for Cartoon Network's first virtual world: Mini Match, built around an original IP and storyline that I developed for Cartoon Network and sustained the network’s online multi-player needs until the launch of Fusion Fall.
- Developed the “Summer Showdown”, a weekly games face-off on CartoonNetwork.com, which resulted in a record-breaking time spent average of 77 minutes per person on the site in the summer of 2007.
- Designed and wrote documentation for CN’s badge achievement system, increasing retention on the site.
- Designed and wrote documentation for CN’s badge achievement system, increasing retention on the site.
KID AWESOME
Co-founder
In 2013, after almost two decades developing games for large entertainment companies, I returned to my roots in educational gaming. Co-founder Paul Joffe and I assembled a small team of industry veterans and built 3 games that are still popular today on Amazon Kids+.
- 150,000+ downloads plus high popularity on partner platforms: Amazon Kids+, Fingerprint, Samsung Kids, Flareplay
- Editor’s Choice Award - Children’s Technology Review
- 5 stars - Best Apps For Kids
- Featured in Parenting Magazine’s “Best iPhone Apps for Kids”
- 150,000+ downloads plus high popularity on partner platforms: Amazon Kids+, Fingerprint, Samsung Kids, Flareplay
- Editor’s Choice Award - Children’s Technology Review
- 5 stars - Best Apps For Kids
- Featured in Parenting Magazine’s “Best iPhone Apps for Kids”
KUNG FU FACTORY - WWE CHAMPIONS
Art Director
Art Director and art team lead for the hugely successful WWE Champions F2P mobile game. - Over 45 million players across the globe.
VIVENDI UNIVERSAL GAMES / KNOWLEDGE ADVENTURE
Creative Director
Managed a department of 28 artists, delivering 22 published titles across kids' brands as diverse as Math Blaster, Barbie, Fisher Price Curious George, Jurassic Park and Jumpstart.