AMAZON ALEXA - WHEEL OF FORTUNE
UX storyboards for a portion of the solo play experience for the Amazon Alexa Wheel of Fortune game.  This was the first Alexa game to include both voice and touch controls, and was an immersive, animated 3D game.  
UX documentation for this app was created as both an Adobe XD prototype and a storyboard document.
SONY SCENE SLAM
Flow chart of UX storyboards for the Sony Scene Slam video puzzle game I designed.
MECCANOID 2.0 BEHAVIOR BUILDER
UX storyboards for the Behavior Builder app which allowed kids to program their  Meccanoid robot.
TONGUE TRACER GAME
Tongue twister was a unique path drawing puzzle game I designed for BBC games. These are storyboards I drew as part of the design documentation.
TORCHWOOD: WEB OF LIES
Torchwood: Web of Lies was an episodic narrative puzzle game that released weekly concurrent with new episodes of the series Torchwood in 2011.  The game featured an overarching meta-puzzle of clues players would collect each week in an attempt to solve the series mystery.  The diagram below is part of my design documentation for the game, detailing how individual clues in each episode would be pieced together in the meta-puzzle to lead players to the solution.
STORYBOARDS
A selection of storyboards for interstitial videos in gaming projects.
TRAVEL THEMED SOCIAL GAME
UX storyboards created to help a developer improve the design of a travel themed social game.
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